Column Explainer
score: overall priority meter, calculated as 50% memory_score + 30% tick_score + 20% ontick_score. memory_score: static payload estimate from total size, textures, models/audio, maps, code size, and file count. tick_score: normalized runtime-load estimate from tick-like and periodic handlers after inspecting callback heaviness. tick_score_reason: plain-English evidence for the tick score, showing total tick load and the heaviest callback contributors. ontick_score: normalized score from exact Events.OnTick handlers only. tick_load_raw: unnormalized weighted runtime load; higher means more suspected repeated work. handler_heaviness_score: per-callback complexity estimate from LOC, loops, pairs/ipairs, world/zombie/object scans, inventory scans, allocations, UI/render work, network/global data, logging/file calls, and throttling hints. Recommendations: prioritized candidates to disable, replace with lighter variants, or manually audit.
Publishing note: absolute local paths are replaced with WORKSHOP_ROOT\.... The dataset still exposes the installed mod list, Workshop IDs, mod names, code file names, and NSFW/adult-keyword mod names if present.